
This system works mostly great, and the team has been very good at linking each challenge to moves in a way that feels natural. Climbing will often reqiure you to hold down many buttons at once, while dancing will require you to maintain a continous flow of button presses.
Since the input method is so demanding, it may sometimes rob you of the sensation of really seing the whole scene unfold in front of you. You are just too concentrated to notice everything. Friends who watched me play, fequently said that they were quite happy watching, since they could soak up everything instead of sitting stressed out behind a controller.
The controlls and storytelling are the two features most important to mention. That being said, graphics, art design and music is all top notch. For all you these things you will occationally find "weak spots", but I won't bother mentioning them, as you will hopefull not notice.
If I have one lament, it is that the players are only a feature of a story that will unfold in more or less the same way anyway. For the longest time we believed that the particulars of the story could be changed, (it had the potential to do so), but the facts never change. Now matter how hard you try the facts never change their meaning in a game. By doing this they missed out on a great opportunity. The first truly interactive experience where you change not only the outcome by changing if the player is "there to see it" or not. You see: Every game has this. I my self has quit playing severaly games mid- way, and we can only assume that the bad guys won since we were the last hope. Why oh why isn't this opportunity being used?
All in all I'd reccomend the experience. However. Videogames are very expensive, so adopting a sharing- ring with friend is reccomended. Happy playing