
When playing this game I struggled to set my mind into if this was a homage to earlier games, or a genuine stab at something new. What I found was that while many elemtents of the first PS2 PoP game had been used, there were sufficient innovation for this title to be called something different. If you will a game that states "lesson- learned" from all those ps2 titles. Noe here is the final product:
The game at first passes for a mediocre game with aspirations, but after you get the hang of the story and pacing, you suddenly realize that this is quite a good game, that suffers from a low- self esteem. It is as if the developers said, okay, we have what it takes to build a good game, but's lets safe on this one and just take in the money.
There are odd inconsistencies in the game, such as texturework, level design and camera- work being excellent, while the animations and A.I. being at times quite poor. Examples of this is are beautiful tile- textures with individually sparkeling pieces of mosaic, and the Prince excellerating from when he starts to jump to about zenith hights. I mean. Why!
Also the plot starts good. One brother is faced with having to cope with the loss of the other in an alzimers- like fashion, but then that aspect is horribly underplayed as you near the end, and your boss- character ends up just being this oversized (but just as stupid) sand monster. (At this point you may cry out "story spoiler alert!" to which I would eloquently reply; "What story!")
While the pacing of the old gameplay elements is excellent, shifting from jumping to combat, to different environment jumping, and the occasional puzzle- solving, you NEVER encounter an innovation on this part. You can perhaps see 50- 60 enemies on screen at one time. Why not mix it up, let you fight with some soldiers at your brothers side for some bonding time, or perhaps lead a few soldiers yourself in a charge. What about getting to know more than two characters?
It seems that this game is a game for PoP fans, by PoP fans. And while it excells at being just that, it never exeeds expectations.